Shulkers are a hardy mob, spawning in deserts and on the undersides of end islands, they spit a bullet of levitation, giving its target, well, levitation, allowing its prey to die of fall damage. Endermites are small rat-like creatures that can be found in great abundance in chorus forests, and engage in mobbing behavior, attacking larger predators as a group to deal more damage. Endermen stalk the now empty plains, they can occasionally be found carrying carved pumpkins in their hands.
Jellies can be found floating between islands at a slow and uneasy pace. When attacked they split into two new jellies of half the size, they do this over and over until they are too small to split, and then they die. These Jellies can be ridden but not tamed, serving as more of a resting spot for flyers than a gelatinous taxi. Endereels swim under the ice of the end rivers, if attacked they will teleport their attacker 30 blocks away in a random direction. But if killed, they make for a filling snack, cook them and you wont even teleport after eating them.
End fortresses come in three variants depending on what biome they spawn in, each is curtailed to the mob infesting the now abandoned structure. These biomes host good combat based loot. End cities get a visual make over and now spawn in the void between islands, sometimes with a ship and sometimes not. Their loot consists of luxury goods, such as food, enchantments, and of course, elytras.
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