- Tools and Armour should have a "Enchantment Capacity" instead of the current system. Each tier could have a diffrent capacity which goes down with the better the material with gold having the best.
- Each enchantment would have a "Enchantment Cost" increasing every level.
- If enchantments conflict currently there could be a extra cost on top instead of replacing one
- There should be a beakdown of the enchantment costs on the UI/UX.
- Curses can now have a benefit as they could decrease the enchantment cost.
- Trims can serve a gamplay advantage as they could add capacity which may make it worth putting on weaker armour.
- This means that you can have a armour set for the Nether or Underwater or a Jack of all trades one ect
- I feel like this is more intuitive and scalable and gives more player choice and is a much needed fix to the enchantment system
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