We welcome feedback about menus, toggles on menus, buttons on menus, input devices (like touch controls and keyboards), and Minecraft’s interface. How do you play? What would make it better?

8

Offhand Support for Bedrock

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    If this happens, please switch shield to the new offhand button, not crouch.

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    Registered User commented
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    Agree

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    Title: Dynamic Context-Sensitive Buttons for Crosshair Layout

    To support full off-hand parity on mobile without UI clutter, please implement Context-Sensitive Action Buttons for the new Touch Control layouts.

    Instead of adding static new buttons, the current "Hit" and "Place" buttons should adapt icons/functions based on the item in each hand. For example:

    Main Hand (Sword) + Off-hand (Torch): Button 1 remains "Hit/Break," while Button 2 becomes a dedicated "Place" for the torch.

    Main Hand (Pickaxe) + Off-hand (Ender Pearl): Button 1 is "Mine," while Button 2 is "Throw."

    This allows high-skill players (like 4-finger claw users) to hold "Break" to mine while simultaneously tapping the "Off-hand" button to place lighting—exactly like Java Edition. This fixes "Hand Priority" issues and gives Bedrock players true freedom of hand use.