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Discuss biomes and dimensions, including existing areas of the game and ideas for new ones. Share feedback on world generation, exploration, environmental features, and unique experiences players can discover.

1

An idea for game progression, based around exploring different biomes

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    I should also add - I advocate the idea of a "trade-raid equivalence", where in each biome, the player can always obtain the same goods through two means depending on play-style preference : either building up a village, constructing a specialist workbench and the trading repeatedly with a specialist villager (slower, but less scary) OR through raiding a dangerous structure (faster, but scarier).  

     

    This should also be a thing in the Nether and the End!