I would like to formally submit feedback regarding mob spawning mechanics in Minecraft Bedrock Edition to Microsoft.
This issue does not occur under the same conditions in Java Edition, where spawn distance and light-level behavior are more consistent and balanced; as a result, I prefer playing Hard or Hardcore in Java rather than Bedrock due to the spawning imbalance.
After extensive experience in Java and recent playtime in Bedrock, I identified balance issues related to minimum spawn distance and spawn frequency. In the Overworld, passive mobs spawn with high randomness and density, making early survival significantly easier due to excessive food availability.
More critically, in the Nether and in large open cave systems, hostile mobs frequently spawn very close to the player, sometimes within direct line of sight. This occurs even in heavily illuminated areas. Despite extensive torch placement, mobs continue spawning in open spaces, suggesting insufficient light-level or proximity constraints in the spawn algorithm. The same behavior is common in the Nether (and very annoying).
These mechanics create artificial difficulty spikes on any difficult, but it's worst in Hard mode, where repeated close-range spawns (e.g., Ghasts) overwhelm the player without meaningful counterplay. I suggest increasing minimum spawn distance, refining line-of-sight checks, and improving light-based spawn prevention to ensure difficulty remains challenging yet fair.
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