This suggestion introduces Mask Enchantment, a purely cosmetic enchantment for helmets and swords that expands player customization without affecting survival or combat balance.
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Mask Enchantment (Helmet) allows players to visually equip blocks (Level I) and any item (Level II) on their head. These items are tagged as Mask items and provide no armor, durability, or gameplay benefits.
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Mask Enchantment (Sword) enables decorative mob head drops for mobs that currently do not have heads, while explicitly excluding existing mob heads to preserve their value.
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All newly added mob heads are decorative only and do not reduce mob detection or provide special effects.
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A limited Warden Head interaction allows opening the Ancient City portal, balanced through durability and without stealth effects.
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A Charged Creeper Head variant with a blue energy aura can drop as a rare decorative trophy.
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Player heads remain Creative-mode-only, changing appearance by renaming, and are not obtainable through combat.
Overall, this proposal focuses on visual expression, creativity, and memorable moments, not power or progression.
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