- I'd also like to be able to play with them, and I'd also like it to be practical. For example, having a dog retrieve an arrow that a player missed would make it happier. You could also take a cat fishing, and when you catch a fish, it would act as an entity so the cat could help kill it, but it would eat the first fish itself
- Or just give the dog a bone to play with, and the cat a block of wool. If the player doesn't play with the pets, they'll be sad, making it impossible to make them follow the player
- Make it so pets don't teleport to the player if they have a spawn point (bed). And don't stray too far from the player's bed
- If they get lost, they will always find their way to the player's bed (even if the player has installed a new bed), but the bed must be designated as the pet's primary bed (clicking on it with the horn will bind the pet to it)
- Add the ability to give a dog a sword; it will hold it in its mouth, like a fox
- Add a dog armor stand, where you can also place a sword. Then, when the player goes hunting, the dog will automatically put on armor, hold the sword in its mouth, and follow the player. If it doesn't need to go anywhere, it will leave its equipment on the armor stand
- Add different sizes so players can find the right pet for them
- Wolves and dogs begin to howl during the full moon.
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