- Make sure pets don't take damage from fireworks & scatter in different directions when using them
- If the player hits a pet, instead of taking damage, they will be knocked back
- Then, give cats the ability to jump 2 blocks in height
- Allow pets to open and close doors, trapdoors, & gates
- Pets need to be fed, otherwise they will leave the player due to hunger, & after a while, they will no longer be tamed & will need to be tamed again
- Pets begin barking & hissing when a monster that is not in the player's line of sight approaches them (or when the inventory is open)
- Pets can cuddle up to the player, walk near the player's feet with their tails raised, especially when hungry
- Pets can also jump on the player with their front legs if the player is holding food, or if they haven't eaten for a long time
- If a pet lies down to sleep on a function block, the player cannot use it until they click on the pet, which will wake it up and Move aside
- Allow them to roam freely throughout the area, allowing them to sit, lie down, & sleep on any blocks they want during the day
- They could also be given a ottoman instead of a bed, so they'd sleep on it more often than on other blocks
- If you want all nearby pets to run to the player, blow a horn
- If you want pets to follow the player, use a horn enchanted with loyalty on the pet. Blowing this horn will cause all pets bound to it to run (teleport behind) to the player
- Add a paw-licking animation to cats
- If you put a leash on your pet, you can walk it
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