Hello Mojang Team,
My name is Dennis. I’d like to suggest an optional Experimental toggle / Game Rule (e.g., “Recipe Restrictions” / “Progression Rules”) that lets players disable crafting recipes for selected items.
Example preset: Hard+ Progression
• Disable crafting for items like Saddle and Name Tag, so they’re obtained only through exploration, loot, and/or trading.
This would give players an official way to make survival harder without changing vanilla balance for everyone, and it would reward exploration while keeping the feature low-risk (toggleable and testable).
Kind regards,
Dennis
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