I'm here to expand on the mechanics of the current mace being in the game, so it can be used against mobs and players in a fun way.
The problem
The mace itself is a fun weapon, the smash attack is very satisfying to use and very powerful by itself. But players aren't always in situations where they are high above the ground, in grounded combat the mace becomes non effective. Currently the mace has a long cooldown but despite that deals very little damage, dealing the same damage as an iron sword, Despite the mace being a "heavy" weapon.
The solution
A principle I have is that every single melee weapon should be a viable alternative to the sword or the axe. To begin with the mace should keep its cooldown but in return it should inflict significant damage in one hit to make it matter, more than a netherite axe. But this won't be a problem since sharpness can't be applied on a mace so it still leaves the axe to be its own sharp heavy weapon that CAN have its damage points upgraded. That's where the breach enchantment becomes useful because if maxed out the enchantment ignores 60% of armor effectiveness. Combined with the mace having the damage change to be much greater, the mace becomes a reliable weapon in grounded combat, effective with non armored enemies and even more with armored ones (with the breach enchantment). It would be perfect when paired with a shield !
Like that the players will be provided with the option to be able to fight on the ground OR by smashing from high up.
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