Use this topic to discuss features included in the Tiny Takeover game drop!

249

More Utility for Bats

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  • 18
    Registered User commented
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    this bat idea would make the game a lot more fun to explore

  • 5
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    Bats rarely coming out of chests in cave structures like mineshafts, strongholds and dungeons is the perfect way to spice up exploration as currently the choice of making more and more items craftable instead of findable as a reward for exploration is really taking away from its engagement.

  • 0
    Registered User commented
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    Also the chance to drop a bats ear for an item similar to the compass but uses echolocation. Used mostly in dark areas such as caves when light is limited

  • 5
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    Bats should also fly around during nighttime above ground.

  • 0
    Registered User commented
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    This is incredible, I like everything about it!

  • 0
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    Maybe bat variants too?? I'd love to see Mincraft's take on biome-specific bats, like fruit bats in jungle or Acacia biomes that might be bigger than normal bats. Bat representation!!

  • 0
    Registered User commented
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    I like the first idea, but I worry the second idea could be a little too annoying for players.

    Another suggestion: Why not add baby bats for a little more variation?

  • 0
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    How about when you feed bats berries, they lead you to the nearest ore? Bats are just aesthetic mobs, so it would be cool to give them some use.

  • 0
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    “Additionally, I think it would be interesting if bats, when encountered, could drop some kind of item that could be used to craft a blindness potion. I think that would be a nice addition to the game.”

     
  • 0
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    Add some bat variants to it as well