Im an middle student that loves playing and i really enjoy your game and here are some ideas (enchantments) be and my friends thinked of at lunch.
Repulsion
Can only be enchanted onto gold, iron diamond and netherite gear.
For each attack by mob or player and for each half heart deducted, there is 5% change that the entity will get knocked back 0.5~1.5 blocks away in the opposite direction.
Level 2: Chance increase 5%
Level 3: Chance increase 5% and knocks back up to 3 blocks far. At least one
Reflection. up to lev. 3s
iron,gold,diamond and netherite gear.
Effect:. Cannot get from enchanting table.
For each attack from player or mob, or any kind of fire damage, for each half a heart deducted, there is 5% percent of making a glare and it will make players in block range of 5, facing your direction’s screen go white for 0.5 seconds, for mobs, they slow down movement speed for 0.5 seconds.
Level 2:
Range increase half a block and time increase to 0.8 seconds
Chance increase 5%
Level 3:
Range increase to 7 blocks and time increase to one whole seconds, and the chance increases 5%
cannot put together with repulsion.
stunning (sword,axe,mace)
each crit (for axe), or smash on mace, or sweeping on a sword it will make the hit entity slow down 25% speed and 50% less jump height, and their screen will get lower opacity (if you can do it).
all the enchant can only be get in trial chambers.
both enchant only on to iron, gold, diamond, netherite
I really hope they could be add them in, thank you.
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