Minecraft is about creativity, but on Bedrock consoles (like PlayStation), players can’t use custom skins at all — only Marketplace ones.
I suggest adding optional paid skin editors, giving creative freedom while keeping monetization intact. There could be two possible payment models (Mojang could choose the best one):
1) Editor access model
Simple Editor (2D pixel skins)
Advanced Editor (skins built with individual 3D pixels, with limited depth and simple animations like glow or subtle movement)
Players buy permanent access to an editor and can create skins using it.
2) Project-based model
Instead of buying the editor, players buy projects:
Simple project
Advanced project (3D pixels + simple animations)
A skin can only be used after the project is finished and approved by moderation.
Skin creation being paid helps preserve Marketplace monetization.
After approval, players can:
use the skin personally
or submit it to the Marketplace
Marketplace skins would always be cheaper:
a simple skin costs half the price of creating one
an advanced skin costs the price of a simple project
Marketplace submissions would be checked for inappropriate content, copyright, and strong similarity to existing Marketplace skins.
Creators could earn around 10% of the skin’s value in Minecoins per skin, with a limit.
This keeps skins affordable, adds real creative tools for console players, and still respects Minecraft’s monetization.
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