Players spend a lot of time crafting repetitive items (rails, ladders, tools, etc.), and the crafter block is often out of reach early game. My suggestion: a Craftsman villager profession that evolves with the village.
Early game: Uses a crafting table as a job block.
Players give the villager materials + emeralds + a blueprint (crafted from a piece of paper and a crafting table, storing a 2×2 or 3×3 recipe).
Villager learns the recipe and crafts the item slowly, dropping it in front of the player.
Mid/late game: As the villager ranks up, the crafting table upgrades to a crafter.
The crafter can accept materials directly, craft the item at the push of a button, and deliver it to the player.
Emerald cost scales with recipe complexity.
This system builds on existing vanilla mechanics, gives villagers a new meaningful job, reduces repetitive crafting, and provides a natural mid-game progression for automation without breaking balance.
Edit: revised with the help of ChatGPT, please don't hate me
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