Currently, tamed wolves are often "damage sponges." The Pack Plague introduces a management system that forces players to actively care for their companions, turning a night raid into a high-stakes survival story.
1. The Trigger: The Silent Infection
There is a 1% chance when a wolf is bitten by a Zombie that it contracts the "Plague." It enters an incubation phase for 5 minutes.
* The Tell: The wolf stops barking and its tail droops significantly. It may emit a soft whimper.
* The Stakes: The player must notice this subtle behavior change to save the wolf before it turns.
2. The Outbreak: Chain Reaction
If the timer expires, the wolf turns hostile. Crucially, it prioritizes attacking its own pack over the player.
* Mechanic: Any wolf bitten by a "Turned Wolf" instantly contracts the infection.
* Result: A single unattended infection can decimate an entire army in seconds, forcing the player to frantically separate the sick from the healthy.
3. The Cure & Resource Balance
* Incubation Stage: Can be cured with a Golden Apple. This gives Golden Apples vital mid-game utility.
* Turned Stage: Once hostile, it requires the Zombie Villager cure method: Splash Potion of Weakness + Golden Apple.
Why add this?
It adds emotional weight to exploration. Players must observe their pets, not just feed them. It creates emergent gameplay where saving a pet feels like a genuine victory. This uses existing logic (Zombie Villager cures) to create a brand-new experience.
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