Discuss crafting, combat, enchanting, progression, and other core gameplay systems in Minecraft. Share ideas and feedback on how the game feels to play.

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Name Tags Shouldn't Be Craftable.

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    It genuinely makes no sense to make an item that revived the Dragon yet somehow a darn Saddle and Name tag we can't do, do you not see or understand the inconsistencies there? Minecraft is a solo sandbox games everyone plays differently a lot of people play for animals and exploration it makes no sense to limit their fun just because YOU think A saddle and nametags should be treasure that ISN'T GUARANTEED by the way on all structures what if someone wants to explore the world and named their pets? Do you think it's justifiable to find structures hard or elusive structures like Dungeons or outpost several blocks down or away and without Chunk Base help is good? Do you GENUINELY believe a saddle and nametags to name a mob should be rare to item because remember it's NOT GUARANTEED in every structure?

    Like... Understand YOU are not the only one playing this game a lot of the more casual fan base play it too let them have fun let them explore with saddle and nametags early without risking and wasting time for outpost, buried treasure or dungeons my god I'm trying to be as civil as I can 

    Let our Casual fan base thrive geez they deserves it