I have an idea for a Minecraft scythe that would be the ultimate weapon of destruction. This isn’t just another sword or axe—it’s all about skill, precision, and reward.
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Scythe Weapon
• One-handed, thin blade like a breeze rod
• Swing arc & attack speed same as sword
• Base damage = fully enchanted netherite sword
• Durability = 1,800
• Infinite damage stacks ♾️: every consecutive hit increases damage, miss only resets stacks if you hit a shield, 1.25s between hits to keep momentum
• Faint glow on the blade that grows with each stack
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Scythe-Only Enchantments
Bloodbound
• Heals you per stacks hit:
• Level I: 0.5 hearts per 3 stacks
• Level II: 1 heart per 3 stacks
• Level III: 1.5 hearts per 3 stacks
Momentum
• Increases allowed time between hits to maintain stacks:
• Level I: 1.35s
• Level II: 1.5s
• Level III: 1.65s
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Structure: Saurdian Sanctum
• Extremely rare, deep underground under Badlands only
• Built from deepslate and stone, clean look with wind-glyph etchings
• Only mob: Saurdian Sentinel boss
• Boss regenerates HP when your stacks hit it
• Defeat the boss → shrine spawns in the chamber with the scythe
• No keys, no extra mobs—just boss → shrine → weapon
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Why This Works
• Rare, high-risk, high-reward endgame combat
• Infinite stacking rewards skill and accuracy
• Shields matter, missing a hit has consequences
• Works the same on Bedrock & Java Edition
• Feels epic, clean, and Minecrafty
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