Improved Pillager outposts- Pillager outposts will now have little stables for Ravagers, a forge for crafting crossbows, and underneath, there will be a dungeon where Villagers from past raids are imprisoned.
A new pillager structure- this structure will contain winding halls, stables for ravagers, a room where they store stolen goods, and a gladiatorial room where captured Villagers are thrown in an arena and killed for illagers entertainment. Here, they also have a powerful forge where totems are crafted, and a magical room where Evokers learn magic.
New illager types
Forger- an illager that forges weapons for raids of villages
Strategist- the illager who strategizes plans for raids
Experimentalist- and illager that concocts potions and experiments for raids, they will appear in raids instead of witches
guard- this pillager wields deadly weapons and armor, found patrolling around the new pillager structure, and has a 10% chance of patrolling a mansion.
A new illager boss- this boss is the mastermind behind it all, has 400 HP, and wields dual crossbows, for its fight, it summons vexes and fangs like an evoker, summon hoards of illagers, and shields attacks every once in a while.
When it gets to half health, it will enter phase 2, here it becomes Immune to effects, BUT not ranged projectiles, and if you get close to him, he will do a smash attack, dealing 10 dmg.
When its defeated, it drops 2 totems, enchanted diamond armor, and 200 XP, it will also pop its totem when you leave.
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