More utility to combat My idea is two new ways to crit a player using a sword One being lunge crit where you sprint towards a player and perform a lunge it will act as a crit and also make it more easier to crit people without having the weakness of slow falling to have to jump each time to balance it out give it the same charge time as normal crit attack but also give it a weakness a shield is a good way to knock someone off their balance when they perform such a thing if someone times their shield pulling it up when someone pulls off such a move it will cause the recharge to take a little bit more longer but at the same time it also causes the recharge of the shield to trigger the same one that gets triggered from axing a shield Critical lunge the second attack give it its own unique CD to perform the attack you must be sprinting and position yourself falling from two blocks and you have to be aiming at the center of a player this does one extra heart more damage compared to the normal crit it also gives you a debuff that I called chest breach this debuff only happens when someone does critical lunge on a player that has their health low enough the debuff causes you to not be able to sprint permanently until your health has healed past that threshold and makes it harder to steer one using elytra using firework makes you go straight down from the debuff also if you have this debuff when you trigger a totem it causes a CD where you can't use a totem this is just a suggestion
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