Provide feedback related to crafting, combat, enchanting, and general gameplay. Do not post bugs, support issues, or lists of random ideas. Please search!

1

Anvil Upgrade Concept – Removing the Hard XP Cap with Risk

2 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 2
    Registered User commented
    Comment actions Permalink

    With this anvil upgrade, the player could also enchant 2 or more compasses/other valid stackable items with one Curse of Vanishing book, and the player could also enchant 2 or more mob heads/carved pumpkins with one Curse of Binding book.

    Only problem, if the XP cost exceeds the 24,791 XP level limit in Bedrock Edition, or the 32 bit int limit of XP levels in Java. the anvil will have to say "Too Expensive" again, because of the way the XP level caps are handled between the 2 editions. 

  • 0
    Registered User commented
    Comment actions Permalink

    Good point.

    This concept is intended to work only with non-stackable items (stack size = 1), so it would not apply to stacked items like compasses, mob heads, or carved pumpkins.

    Regarding XP limits: the upgrade removes the artificial “Too Expensive!” restriction, but it does not bypass hard technical XP limits in either edition. If the required XP exceeds what the engine can represent (e.g. Bedrock’s total XP cap or Java’s integer limit), the operation would still be blocked.

    This keeps the system safe, compatible, and balanced across both editions.