Hi Minecraft team,The Bedrock add-on system already allows some nice optimizations with block_culling_rules, behavior packs and the Script API, but it is still very limited for creators who want to focus on FPS, especially on low-end/mobile devices.I would like to ask for Upcoming Creator Features to give more freedom for performance‑oriented packs, for example:More options/flags in minecraft:block_culling_rules, allowing more global culling profiles or category‑based ones (terrain, foliage, structural blocks).Experimental components/APIs focused on performance, like controlled ways to pause or simplify entity AI at distance without breaking farms.Better integration between Script API and the simulation system, exposing distance/simulation info so scripts can reduce heavy logic when the player is far away.The goal is to enable optimization‑focused packs (culling resource/behavior packs plus lightweight scripts) that help the game run smoother on weak hardware, without external mods or client changes.Even if these stay marked as experimental, many creators would happily test and provide real performance feedback. Thanks for considering!
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