As we know Minecraft, it is a open-world where its realistic and fantasy at the same time. However, when we want to connect, relate with other players, we need more realism and more stuff that players can have more knowledge. That's why i brainstormed an complex mechanic idea that I called, "Cycles of Nature".
We know the four seasons, The Spring, Summer, Fall, and the Winter. With these added mechanics, it'll add more gameplay scenarios and new strategies perfect for survival worlds.
When we spawn, we get Day 1, which is the start of the Spring, in this season, its normal, bloomy, lively, and very vibrant with trees and plants. The weather also rarely shows up. When Day 93 shows up, the season will change into Summer, where we can feel longest days but shorter nights. We can also notice our hunger bars to easily be reduce. By 186 days hit, the season will change into fall, winds frequently go by, leaves changes to all types of wood (except from snow biome). In this season, all farms, and crops can be harvested soon, as it can grow quickly. Then, by day 275, the Winter comes, where days are short but nights are longer. Its barely possible to farm crops and hunger also drops quickly. And by the 366 days comes, the cycle begins again and start with Spring.
Of course, this is just my depiction of new seasons mechanic. You'll can add some features to various seasons and maybe even on specific days like longest day/night on day __.
Thank you, Mojang
-MrrRuffus
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