Sweeping Edge can bleed into mobs that are not intended to be hit, such as tamed dogs or zombie piglins. This could be fixed in almost all cases by ignoring mobs with a more passive character than the "target" mob (the mob under the cross hair).
Mobs should be split into hostile (zombie, skeleton) < neutral (enderman, zombie piglins) < passive (cows, sheep) < pets (tamed wolves, tamed horses). A hit targeted on a passive mob should be able to hit via Sweeping Edge hostile, natural, and passive mobs, but not pets, as indicated by the "<" arrows. A hit on a hostile mob, therefore, should only be able to hit other hostile mobs.
This system should maximize the effectiveness of Sweeping Edge while keeping player intent, so the mechanic doesn't become a hindrance.
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