Issue:
Minecraft Bedrock currently has no simple or reliable way to store persistent data for addons. Storing data directly in JavaScript is not viable because all in-memory data resets when the world is closed or restarted.
Current Workaround & Problem:
The only persistent option—World Dynamic Properties—quickly becomes complicated when storing multiple values, structured data, or frequently updated information. Large sets of dynamic properties are also harder to maintain and can lead to inconsistencies or accidental data corruption.
Suggested Improvement:
Introduce a built-in JSON-based persistent data storage system. Allow scripts to save and load structured data (objects, arrays, configurations, player stats, system states) directly in a readable, reliable format.
Why This Matters:
A JSON data system would make addon development significantly cleaner and more accessible. It would support advanced features without complex storage logic, reduce the risk of data bugs, and allow developers to create more stable and powerful addons.
Expected Benefits:
Easier persistent data handling
Cleaner and more readable storage systems
Better support for complex addons
Reduced reliance on dynamic properties
More accessible development experience for beginners
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