Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

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A 5th SKY dimension might be necessary

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    He can also summon a new type of phantom that doesn’t mind day time. He can also be summoned buy crafting the peacekeepers tome, which requires a phantom membrane(top), an infinity book(middle), two totems of undying on the left and right sides of the infinity book, and a cloud at the bottom. The peacekeeper’s tome I’d imagine be the only golden book. Only one peacekeeper can be spawned in a world. When defeated in the Sky dimension it will turn the sky night until a player interacts with a peacekeeper’s tome in that dimension. Only then will the sky return to its infinite day state, allowing for the peace keeper to return and continue protecting its home dimension. Tome cannot be used in the over world until it is infinite night in the sky dimension. Players can summon the peacekeeper in the overworld if they are feeling overwhelmed with hostile creatures and cruelty from other players. PvP is not allowed while in the face of the Peacekeeper, such disrespect will result in both parties being smited with a bolt of lightning. While in overworld the peacekeeper will teleport to any player that activates a totem of undying from an attack but not a fall. In hardcore mode if you die in the same dimension as the Peacekeeper with a tome anywhere in your inventory you will respawn in your bed on death thus removing the tome used from your inventory, without putting the players in a death or respawn screen. Player will automatically respawn on consumption with their same inventory.

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    After a player survives 100 days without dying or sleeping with 100xp. Including the 100th day, every 10 unslept days after that larger silver phantoms with golden eyes will try to K’o you sending you to nap on a randomly placed bed in the sky dimension(doesn’t count as a death if survival and hardcore survival players are slain by it) but gives a screen to spectate or spawn in sky dimension, or quit. Players who are slain by this legendary phantom are stripped of their loot on death before being transported to the Sky dimension. If defeated it will drop an elytra and on rare occasions a glowstone block. To travel to the Sky dimension a 4 respawn anchors is first required, once all are connected in a connected square formation fill each up with phantom membranes, portal textures will change grey once one is filled and will change one more time when all 4 are filled connecting textures like chest then turning the full portal a golden color. Only two of the legendary phantom’s can spawn per 1 player. Its has an extra 10 more heath points than a regular phantom and can inflict temporary brightness effect (similar to blindness effect but with a white light)to its target. Sleeping will make it go away but since you can’t sleep in the day time you’re stuck with it flying overhead until night approaches when you can finally sleep. Until you’ve made it to the sky dimension and slept in a bed to realize that you didn’t just explode but instead you’re just napping and cannot pass through time. Then will the player be able to take short naps in the overworld to change between sunrise, day, noon, sunset, night or and midnight. Short naps can be toggle immediately in the world creation screen with cheats enabled. Only the next two day-time options are available to sleep to. For example in my world it is currently sunrise, in that case i would only be able to nap to day or noon before the character wakes out of bed. You cannot skip whole days at a time. Daytime napping removes 2 full hunger bars, while at night you can sleep hunger free. You’re unable to nap in the day with a hunger bar less than 2. Sleeping in bed should also indicate the current time of day. A text of the time of day should also appear while holding a clock and can display on the side under day counter if  equipped in the off hand

     

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    Players should be granted a 1000xp if they were sent to the sky dimension by the legendary phantom and find a way to return to the overworld without triggering the bad omen effect or dying. The 100 day no sleep no die counter will reset once players have left the sky dimension and have rested in a bed. The Peacekeeper should drop a lighting core on death. The lightning core can serve as a infinite charge to copper grates if electricity is added. On top of that it can introduce Minecrafts first blaster type weapon, The Zapper. The Zapper can be crafted with the lightning core redstone dust, iron ingot, and a iron nugget. It can zap mobs up to 8 blocks away dealing 1.5 tick damage penetrating through mobs and players to others behind when trigger is held. The peacekeeper can also smite enemies down with a bolt of lightning if provoked or if peace is disturbed. Dying to a  Legendary phantom or other mobs in the Sky dimension is considered a death for the player. Legendary phantoms in the overworld only target those who are past 100 days without any sleep or naps and have at least 100xp

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    To lose bad omen effect in this dimension you must either feed or breed 2 mobs for the 1 life you took. This creates a balance either making more passive entities happy or multiply. Or you must be banished and vanish the dimension until your omen has been removed. But trips to the sky dimension are only one use traveling through dimensions using anchor portals, and then the portal is closed so players have to find a way back if they get trapped in this peaceful haven. All Anchor Portals have 8 same dimensional uses and one use for multi dimensional travel unlike it’s lower variation the respawn anchor. Filling the Anchor portal up with glow stone will send you to the nether with a empty inactive gateway portal spawned at your feet on the other side. Filling it up with emerald will send you back to the world spawn in the overworld with no Anchor gateway portal on the other side. Filling it up with chorus fruit will set the portal’s destination to the end connecting to either a active portal there or in a random spot away far from the main end island with an inactive gateway portal (this supports the idea to make it optional to find strongholds and beat the game in whatever order you choose as the player to form your own unique story). Filling them up with sculk catalyst activates that portal until connected with another one built in the sculked dimension. Use the corresponding blocks or items to respawn in the same dimension using the respawn anchor. Portals can be made larger by following the 2x2 format pattern, then 3x3, 4x4, 5x5 and so on, though the max portal use would still remain at 8 uses for smaller anchor portals. Anything larger than 2x2 will have a collective 4 portal uses that will be visible on the meter.

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    Filling respawn anchors with the wrong thing in the wrong place can cause an explosion. On the other hand, filling Respawn Portals with the wrong thing, it can be scooped back out with a shovel.

    If any spot would be a great spot for gold apples to grow the Sky would be it. I’d imagine emeralds, lapis, and diamonds would be more common here with small clusters of iron and copper in the soil that drops iron and copper nuggets . A place with no natural coal, redstone, lava and hostile mobs especially creepers. Fires cannot be set in the sky dimension and there is no mob grieving to worry about. Sniffers may be found here aswell as Happy Ghast. Just dont pour lava on ghast to make them angry.

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    Adding a new Cloud Walker enchant could place temporary clouds beneath the users feet trailing temporary clouds almost like frost walker and allows for player to leave a trail temporarily stairing up air blocks, but combined with Cloud Hopper the user can hop across solid air blocks turning in into temporary cloud trails. If void walker was to ever be added then that would only allow one player to path void blocks leaving no trail limiting players to jump on the void blocks not climb them.Void Walker only prevents you from falling completely into the void and allows you to walk on the surface of it. But it doesn’t mean you can cross solid air blocks and not take major fall damage. It just allows for players to easily build at the bottom of the void.

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    Hey Mojang remember when you said it would be a crazy idea to add the ender dragon to the overworld. Well im here to prove you guy wrong today while still trying to imagine it on the lines of your way. One way to do that is to have the Ender Dragon go through 3 different players controllable growth stages. Baby dragons are the only ones that players are able to tame and are spawned using the dragon egg surrounded by four blocks of obsidian with end crystals on top. Once the baby dragon grows into the mid-aged dragon without being tamed it can choose to be hostile to anything if provoked or hungry (tamed with eye of ender and eats ender pearls and can pick up any nearby to try heal itself and if full it stores them for later use if player tamed and equipped it with a chest) but still had a slight chance to be tamed. Mid-aged dragons can be spawn on any type of quartz(makes it hostile toward all mobs)or purpur(makes it hostile if provoked) blocks. Lastly the fully matured dragon, spawned in by placing end crystals on bedrock if not previously tamed it will be hostile towards everything in its path naturally the strongest being the ender dragon because of its natural surroundings to heal itself and ability to not be controlled by amethyst crystals.

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    Spawning in dragon types could vary depending on the dimension or biome the player chooses to spawn them in. Fire type can be obtained in nether and in maybe in future rare volcanic biomes shooting fire charges. Baby ender dragons of course can be summoned in the end and most overworld locations firing dragons breath. Water dragons be summoned on ocean biomes and if dragons breath is acquired then they can fire lingering clouds of any potion they are affected by. Lightning dragons can only be summoned in the Sky dimension by finding a way to strike the egg with lightning (no end crystals are required here since the sky dimension restricts explosions). Lightning dragons fires charged wind (a combination of wind charges and lightning core that smites any mob with lightning on a direct hit. Sculk dragons fire the same knockback beam as the warden but can be charged like a horse jump to do more damage. Give any dragon a dragons breath potion to unlock their special/ranged ability

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    Leaving a dragon egg in the desert for 5 days can turn it into a Dry serpent egg. Use the dry serpent egg in the desert the same way you would spawn the other dragons to summon the desert serpent. The tamed desert serpent can be ridden by the player underground giving the player riding x-ray vision like in spectator mode. Can also assist players when not riding by entering the ground and pulling enemies 3 blocks under potentially suffocating them. Water serpents can be summoned a little differently by placing dry serpent egg inside the radius of active conduit. Water serpents are tamed with heart of the sea and can be healed or heals itself with rotten flesh (wont attack drowned unless hungry or player tamed). Water dragons avoid attacking entities hold a trident and if players are riding a tamed water serpent with riptide on their trident, rain and water aren’t needed and will have a collaborative animation and effect for both the player and serpent. For the water serpent, lava, the void and possibly acid could be detrimental. For the earth serpent, water, lava, and the void are its fatal weaknesses. A serpent formed from a mutation instead of an egg is the ender serpent. It come from splashing an endermite with the “??? potion” it is the only serpent tamed like all other dragons with eye of ender can also eat enderpearls but only ones feed to it by the player. Rivals with endermen and can ride two players, teleporting itself and the riders to wherever they throw a pearl.

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    Ender serpents can slither across the void aswell. Endermites can aslo be turn into enderflies. Adding a couple new mini boss could complete the game wholeheartedly, especially in the desert biome. Husk have been scouring the desert in search of the pharaohs heart for his return and players have the option to help. Using a brush to examine the hidden treasures in suspicious sand and gravel could pay to benefit or be the beginning of a curse. Now the ancient pharaoh’s heart can be found in suspicious sand and gravel which allows player to withstand suffocating and withering while in hand. Interact with a husk using a pharaoh’s heart to summon the Cursed Mummy mini boss. Cursed mummy’s can summon a army of the undead to their disposal with some even spawning on mounts (goes great with new mounts of mayhem). If the cursed mummy is defeated it will drop the time totem which allows player to advance 10 days without sleeping and it grows any and all nearby vegetation in a 100 block radius and at times the mummy can rarely drop a totem of undying. Time totem can also be found in suspicious sand and gravel locations at a even rarer rate. The peace keepers tome should be the rarest ancient artifacts to find in either suspicious sand or gravel. Random enhancement books should also be rare things to find in suspicions sand or gravel. Potions combined with resin to make runes would also be quite cool to find and make.

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    Combining echo shards and a clock can make a echo clock thats tells the player the biome their in among other actions. Quick sand could be added and crafted by mud and sand blocks. Works like cobbwebs but in the complete opposite way. Quick sand I’d imagine is a not so solid block that has a solid texture and still falls like sand. Unlike webs, moving increases sink speed. Submerging in quick sand makes slower to mine just like being submerged in water does. Slower to break with hand, quick to break with shovel. Quick sand brewed in thick potions can make mining fatigue potions. 

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    To complement the Sky dimension rare legendary beans can be found here. These could be special beans that sends a vertical vine upward spawning in a island with a village 100 blocks above it. In order for beans to grow they must be directly connected to a water source block just like sugar cane blocks, and its connection being sugar activating it to making it grow like bone meal. Villages spawned on islands can correspond to what biome they are planted in. Having hero of the village in the Sky dimension grants the player free items however villagers can still run out of stock. But there may be a legendary figure out there who can help even the heroes, someone who never runs out of stock though prices never drop(Legendary Wizard).

    Brew a legendary bean in awkward potion to get a gaint potion(makes a player or mob up to 3x larger in size). Brew a prismarine crystal in a speed potion to get a midget potion(makes mobs and players down to 3x smaller). Use prismarine as feul in a brewing stand and brew a legendary bean to get the potion of relinquish(reverts size back to normal and clears all negative effects keeping positive ones). Using prismarine crystals as fuel to brew down more prismarine crystals -with some eggs(preferably golden) replacing the water bottles, can brew and create up to 3 plain throwable spawn eggs(can be thrown at any mob to receive its spawn egg).

    In this way prismarine could represent the youth, creation, life, and light beneath the heart of the sea

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    Bring a legendary wizard with you to the Sky dimension and when he gets there he then replenishes his trade ui to offer the player a few new items, the “Refresher Tome”, “Arms free Tome”, ”Granter Totem”, ”The Granter Enchantment Book”, “De-armor Tome” & “Replenishment Totem”.

    Refresher Tome- refreshes a villager’s trades when out of stock. Single use

    Arms free Tome- disables trades to allow for villagers to now straighten arms and hold any item that a player or dispenser hands them(villagers cannot pick up items only handed). It can also be interacted with on a mob to disarm any mob welding a weapon. Mobs other than villagers can have a chance to reclaim weapons. Can be used on other players holding items in hands to make them drop whatever they are holding(cannot be used on players in creative mode). Single use on consumption.

    De-armor Tome- Removes armor from any mob or player its interacted on one use on (can also be effective against the curse of binding)

    Granter Totem- holding this item in hand grants the ability to collect anything a mob is holding or wearing after they are slain by the user. Can be effective on curse of vanishing to save items. The totem vanishes when the user holding it dies. Single use on consumption.

    The Granter Enchantment
    Book- made from enchanting a book in the enchantment table with the Granter Totem instead of lapis, and basically does the same as the “Granter Totem” but now clings to the durability of any tool.

    Replenishment Totem- stops the users hunger bar from draining while in either hand

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    The last thing I can think of for the sky dimension is it’s unique connection to gold. Golden nuggets, ingots, and blocks can be planted in the soil plowed here. Planting gold nuggets can result in harvesting golden carrots. Planting gold ingots can result in harvesting golden apples. Planting golden blocks can result in harvesting enchanted apples. Combining a totem of undying and enchanted apple in the crafting table creates the new revitalize totem, which can allow players to eat a edible version of the totem of undying restoring full health while turning and replacing all hearts on the player ui into a bar of totems which when all depleted will revert the player back to hearts (can add more totems to ui bar when more golden or enchanted apples are consumed prior to consuming the revitalize totem). Just think of it as a second armor that protects health and doubles it. Can be eaten when full like apples and can be feed to any mob to give more protection or just to make interesting boss fights. All up to the player to personalize their experience and adventures.


    Chickens there in the Sky dimension can drop golden eggs. Throw a golden egg to receive a golden nugget. Golden eggs can be crafted with 4 golden nuggets surrounding a plain egg. On the positive note you ways get a nugget back if not a chicken. Golden arrows crafted with a rare golden feather, a blaze rod and a golden nugget -can be shot and the already landed arrow will return to the player like a loyalty trident even if it’s attached to a mob bringing it closer as the arrow comes back to the player. Golden arrows cannot contain tipped potion effects because it already contains healing(Good for the living & Bad for the undead). Golden arrows can also make certain mobs enter love mode during the day. Now other mobs can see what it feels like to be walking around stuffed with arrows.

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    The Sky dimension can be home to all peaceful mobs including the ancient sniffer and happy ghast (just make sure not to bathe your happy ghast in lava before you arrive or you risk you and your puffy friend getting smited by lightning). A ghast hit by a bolt of lightning will dry it turning it into a dry ghast. When it goes dark in the sky dimension, peacekeeper smiting doesn’t affect angry ghast anymore and one is then immediately spawned after his defeat. Lava along with flint and steel cannot be placed or activated in the sky dimension because fires and explosions don’t exist there. Also can be where the gold golems and golden pumpkins are found. Use a golden jack o lantern to complete a “t” shape on gold blocks to summon a gold golem. Gold golems are faster, have lower durability, and sends mob’s flying higher up in the sky after a successful hit on it’s target.

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    Peacekeeper could also drop a Legendary Sky Stick. The sky stick could be used to move up to an area set 100x64x100 blocks. Two contacts points are required to move an area (almost like world edit tools). To move it forward press interact while holding sky stick, looking in any forward direction . To move it up, look up while holding the interact button. To make structures go down, crouch while holding interact button . To rotate press the mine button. Hitting the structure can cancel move radius. Every block moved in any direction consumes one hunger bar from the assigned controller. Movable areas can be manipulated by other players once the controller of an area switches from holding their sky stick in hand.