Underground: goblins in underground villages with unique professions and a Wandering Goblin in mineshafts. Goblins use green torches and lanterns; new plants and decorative blocks. Goblin Golem protects the village.
Swamps: swamp village with rice and new wetland plants, unique professions and trades.
Nether: new Dark Soul Sand biome, slows 2× more, accelerates nether wart growth, encourages Soul Speed use, with green torches and lanterns. New Soul Fortress and boss Soul Guardian dropping Soul Hammer (sword+pickaxe, +2 dmg, Sharpness+Efficiency). Optional toxic biome: green bushes, poisonous trees, new green wood, green torches and lanterns.
Food: new crops and fruits – rice, corn, bananas, new recipes. Optionally, monkeys and gorillas in the jungle.
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