I've noticed a trend recently with the addition of variants for our typical zombie and skeleton, and don't get me wrong they're amazing and more variety = a better gameplay experience. But I also think we need more hostile enemies that do not resemble typical zombie and skeleton behaviour. After a while they all become the same due to the same style of attacks or actions they do, that is skeletons shoot arrows, zombies walk slow and attack you with melee. I think the game needs to introduce more unique mobs that could have different methods of attacking to introduce a more diverse experience to the game itself.
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