I’d like to request that Mojang reintroduce key Deferred Rendering features into the Vibrant Visuals pipeline — or add an Advanced Lighting toggle for high-end devices.
Many players loved the old Deferred Rendering mode (seen in Minecraft Preview 1.20.60–1.21.0) because it brought:
• True volumetric fog and god rays
• Physically-based bloom and emissive lighting
• Dynamic reflections and tone mapping
• Realistic PBR depth and lighting intensity
The new Vibrant Visuals update looks clean, but it removed depth, reflections, and volumetric lighting entirely.
Advanced players and creators miss the immersive lighting that made Minecraft feel next-gen.
Please consider:
• Adding a graphics toggle like: “Advanced Lighting (Deferred Mode)”
• Re-enabling volumetric fog, bloom intensity, dynamic exposure, and emissive lighting
• Allowing resource packs to use these features again without breaking Marketplace compatibility
This would let Mojang keep Vibrant Visuals simple for mobile players — while giving high-end systems (RTX GPUs, consoles, PCs) access to Minecraft’s full visual potential again.
Deferred Rendering was the closest Minecraft Bedrock has ever been to Java shaders or RTX, and many in the community would love to see its features return.
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