Overall, the game is pretty unbalanced in my opinion, such as inconsistencies and more. Here are my fixes;
Rebalance: power and flame can be applied on crossbows. Fire aspect can be applied on axes. Axes durability damage when attacking a mob/player should be reduce to 1 instead of 2. Looting can be applied on axes, tridents and maces. Shields can be used on a enchanting table to get unbreaking and a new enchant. Tridents can be repaired with prismarine shards. Fire aspect is no longer obtainable via enchanting, BUT you can find them as a treasure enchantment in nether bastions or forteresses
New enchantments;
-Frostbite 1 to 2: basically fire aspect but frost instead. Frost effect does 1 damage per 2 seconds and slows target down. The slow effect increases with level. Can be applied on Swords, Axes, Spears and maybe tridents. Can be found in cold biomes structures or loot tables inside of cold biomes, as well as in ancient cities in the fridge section loot table. Getting on fire, lava or being hit with a fire aspect weapon cancels the frost effect. Incompatible with fire aspect
-Cold: same as frostbite but for bows and crossbows. Incompatible with flame
-Push 1 to 3: shield enchantment, when a mob hits you, it gets knockbacked based on the level. Gives parity with bedrock edition
Potion;
-frost resistance potion: using one block of blue ice in a brewing stand. Makes you immune to cold damage and the slowness it gives. Use redstone to extend time but doesn't work with glowstone dust
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