Use this topic to provide feedback and discuss announced features for the Mounts of Mayhem game drop!

4

More unique/incompatible enchants variety for every weapon and rebalancing

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    Registered User commented
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    Everything here is AMAZING! Perfect for the game, good balancing and brings a lot of things that should be already in the game

    Just 2 small corrections I want to make:

    1. Power in a crossbow would be too OP becuase it can shoot twice as fast than the bow with quick charge III, but flame is ok (maybe punch too? Idk)

    2. The Frostbite/Cold damage shouldn't be every tick since that's 20 times per seconds. Guess you meant to say 1 damage per second but I would still suggest to make it slower than the damage of fire aspect since frost damage is also slower and also slows down and it's harder to avoid cuz you can't just put water, you need to start burning and then stop it to stop freezing to death. Make it do half the damage of fire aspect but give the extra of being harder to avoid and slow down enemies a little.

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    Registered User commented
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    OH I almost forgot. Maybe add a Cold protection enchantment or make leather armor make you immune/more resistant to the Frostbite and Cold enchantments

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    Registered User commented
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    Yes ! I did meant 1 dmg per second, but what i didn't explain for frost damage is that it would be the same damage speed as when you stand on powder snow. So, it would do okay damage, but the good stuff here is the slowness applied. I agree with punch on crossbows (forgot to mention it). Also, flame would cancel the frost effect too.

    For bows:

    -Make piercing available

    -For power, its only available on bows, but small rework: Power is now named "power shot". It would be as good as power, but the higher the enchant, the slower it is to pull back the string. (If necessary, buff the dmg).

     

    For crossbows:

    -Infinity is now availabe

    -A multishot rework is necessary:

    N.1: Doesn't take more durability per shot, only 1.

    N.2: tighter angle degree for precision

    N.3: Can hit the same target multiple times with the same shot (idk how mojang could manage that, but im sure its possible).

    I agree with frost protection (it was an idea i had), but im not sure if it would be of great help since there is no really harmful way to die by frost (unless you count powder snow, but it's really unlikely for average players). That's why i would like more cold mob related variants. I would change the stray, so that instead of slowness arrows, they would shoot with cold enchanted bows, and replace slowness arrows drop with snow balls or blue ice, idk (for logical reasons).

    and i would add a frost zombie. Maybe it could be called "frostbitten". Would do the same as the frostbite enchant on hit, but maybe not as long.