Use this topic to provide feedback and discuss announced features for the Mounts of Mayhem game drop!

5

Increase spear jabs attack damage

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  • 1
    Registered User commented
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    The thing is that the spear doesn't need skill because of being able to just hold and being easier to aim than other weapons + you'll use it while moving fast so it's harder to hit you. Spears should be weaker with elytras but stronger in everything else.

    The jab is way too weak and the charge, while running or in a horse, is useless. It needs a buff for that but a nerf when you have really high speed. Maybe adding 1 or 2 damage to the jab and making it grow damage faster at first but slower the faster you go would fix this, making using it while on a horse way better but not having a big difference when used with an elytra? Idk

  • 2
    Registered User commented
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    I totally agree with this. To me, not being able to kill a cow in 2 hits with a diamond spear feels ridicule. In my opinion, they should increase the damage by 1 all across the board, but keep the charge attack damage the same. I'm not sure if the charge attack is scaled based on the basic jab attack damage, but i believe it is not the case, so it won't buff the charge at all.

    Also, i feel like the attack speed (unless they change the other weapons) is unnecessary. I would keep it the same despite the material and fix it to 0.8 or 0.9 . This will balance the slightly higher damage as well as the range.