I propose a new Redstone block called The Tracker Block when a selected entity enters the block space.
Emits a Redstone pulse when a selected entity leaves that block space.
Selectable Targets (Via GUI - Graphical User Interface):
The Tracker should have settings to choose which entity type it follows, such as:Players
Items/Projectiles (for accurate sorting/detection)
Hostile Mobs
Passive Mobs
This block is essential for compact, high-speed, and precise entity-based Redstone systems, allowing engineers to reliably sort mobs and items withunparalleled accuracy.
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