Add the cooking table that have 1 slot for bowls and 6 slots for ingredients, that allow to craft unique custom stews or dishes.
Each ingredient give it's traits to dish as sum, while saturation is arithmetic mean. When food level is more than 20, instead of 1 dish player will get 2, with food level divided by 2. That means that from 6 stakes player can get 3 dishes with 16 level each.
There's also a possibility to add more non-edible items that can be used in cooking, similar way as flowers used in suspicious stew. For example, cacao beans, sugar, milk, and so on.
Just as player can get wooden sword with 100000 durability and 100000 damage via commands, cooking table may save only results, such as food level, saturation and effects, without dumping memory with exact recipe.
Also, a really good addition will be special tag, that affect name and texture of the dish. There might be a file where recipe is written with name and texture. If player will follow the recipe, cooking table will change the name of dish and will add unique texture. For example, if player mix anything, he'll get "suspicious stew", but leaving only stakes will result "A bowl of stakes". If it'll be easy to add new textures and dishes with datapacks, it will improve many servers.
This system should use only already existing mechanics and thus be relatively easy to make. Also it will add new meaning to old things.
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