I have always enjoyed showing my friends my accomplishments in Survival, such as playtime, XP, builds, and farms. However, these alone do not show real credibility, since they can also be achieved in Creative. Normal achievements are great challenges that let us say “look what I did,” but in Survival—where progress requires effort—there is little to distinguish real dedication, as players can switch from Creative back to Survival. I propose World Achievements, similar to the current ones (here called Main Achievements), but reset for every new world. Each world would require re-earning them, and they would appear in the pause menu. Like the main ones, they would disable when cheats are used. To add value, completing World Achievements could reward experience points (for the world owner or the player who earned them, with guests able to claim XP as well). They could also unlock unique decorative rewards, such as trophy blocks representing material progression (wood → stone → copper → iron → gold → emerald → etc.), with glowing particle effects. If cheats or Creative are enabled, both the achievements and trophies would be removed. This system would let players truly showcase their Survival progress, take pride in their worlds, and share accomplishments with friends in a way that cannot be faked.
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