Maybe some hitbox attributes can be added and be useful. It would be hitbox_x, hitbox_y and hitbox_z to change the size of the entity's hitbox for all directions.
The attribute can be used by Interaction entity instead of height and width NBT tags because they are limited for the width. And these attributes can be put for any entity that have an hitbox, it can be useful for custom mobs.
For example, an invisible zombie with large hitbox and a block/item display for the model of the custom mob, and this custom mob have a big hitbox, even it's just a zombie for real.
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