Play disc 5,11 and 13 to remind them of their former self
π βHappy Endermenβ Mechanics
1. Curing them fully
After completing the disc sequence, all Endermen in the End are permanently βhappy.β
No more attacks when you look at them. They glow faintly to show theyβre friendly and sentient.
2. Block-gathering and building
Feed them regular Ender Pearls (not Eyes of Ender!) to ask them to:
Bring specific blocks from the End or nearby islands.
Drop blocks at your location.
Place blocks in a pattern to help build things.
They could even inspect and suggest interesting combinations after testing things like grass, stone, and obsidianβlike little End engineer assistants.
3. Interaction/Communication
Right-clicking an Enderman now opens a conversation interface:
Ask them what theyβve observed about the world.
Request blocks to bring or place.
Get little hints about hidden locations or loot.
They retain personality: they might comment on your builds or laugh at weird-looking structures.
4. Lore-friendly safeguards
Absolutely no Eyes of Ender, otherwise the curse comes back.
They remain neutral to mobs but wonβt fight the Ender Dragon unless provoked (since they already helped Steve).
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π Gameplay Impact
Suddenly, the End isnβt just a fight zoneβitβs a living workshop with helpers.
Players can design mega bases with Endermen assistance.
Could even add quests or mini-puzzles where they need to test building tricks or move blocks in clever ways.
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