What can be a Skulk Jukebox?
A Skulk Jukebox could be a solution to a problem I'm encountering with the Jukeboxes currently integrated into the game, as it uses a rather cumbersome system that could be improved, and that's where the Skulk jukebox comes in, it could be an organic solution to the current jukeboxes, taking advantage of the new structure of the Skulk city, a midgame/postgame block that the player can obtain in that structure or crafting it, adding more value to the structure and making players have even more incentive to visit it, and it would also fit quite well with the "tech" theme of the blocks.
Features of Skulk Jukebox
Obviously, being an improved version of the normal Jukebox, it should add new functions that solve current problems, for this purpose it would be solved by making it now possible to insert multiple music discs simultaneously, In order not to make the block so broken, a limit could be applied (like 5 disks), which would be inserted through a new interface, in which the slots for inserting the disks appear, and then here would come the solution to the problem, by adding the following options to the interface itself:
- Play/Stop
- Move forward and backward 5 seconds on the track
- Repeat (one song or all songs)
- Shuffle
As well as a volume function, with a slider you can decide between 0% and 200% that affects the radius in which the music is heard, since in large bases it is sometimes difficult to listen to the music well.
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