Moon phases mechanics are under-utilized and are mostly around hostile mob spawning, whether its slime in swamp or zombies and skeleton spawning with enchanted armors/weapons.
It is a known fact that fishing success is often higher around the full and new moon phases due to stronger tidal currents and changes in fish behavior linked to lunar illumination and gravitational pull.
The proposed change is to add the very mechanic to fishing. The fishing rod has enchantments like Lure and Luck of the Sea which decreases the time and improves catching treasure items (biome specific) respectively.
Just as raining decreases time for an item to get hooked on top of Lure enchantment, moon phases can increase/decrease chance of catching a treasure items on top of Luck of the Sea enchantment. The Luck of the Sea enchantment increases catching a treasure item as follows: 7.1% (I) -> 9.2% (II) -> 11.3% (III).
I proposed the following change. The are 8 phases in-game, and each phase increases the % of finding treasure item by below percentage.
- Full moon: 2.0%
- Waning gibbous: 1.5%
- Last quarter: 1.0%
- Waning crescent: 0.5%
- New moon: 0%
- Waxing crescent: 0.5%
- First quarter: 1.0%
- Waxing gibbous 1.5%
The effect of full moon with an enchanted Luck of the Sea (III) is comparable to the extrapolated Luck of the Sea (IV) enchantment keeping it balanced while adding this mechanic to the fishing. One would find themselves lucky during New moon for fishes and one who looks for treasure on the Full moon.
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