I would like to propose a new game mode concept for Minecraft that offers a balanced experience between the existing Peaceful and Survival modes.
Overview:
Itl would remove the natural spawning of common hostile mobs such as zombies, skeletons, creepers, and spiders during nighttime and in underground areas. However, it would keep the structured and bosses spawning
Key Features:
- No natural hostile mob spawning in the overworld (e.g., zombies, skeletons, creepers, spiders).
- Pillager-related structures remain active:
- Pillager outposts continue to spawn pillagers.
- Woodland mansions remain populated with pillagers, evokers, and vindicators.
- Trial chambers continue to spawn their designated enemies.
- Boss mobs remain:
- The Ender Dragon, Warden, and Wither are still present.
- Nether losses the piglins, hogs and ghasts but still keeps the fortress enemies
- The End losses all the enderman but keeps the dragon.
Purpose and Benefits:
This game mode would serve players who prefer a bit more peaceful game but still want some challenge in certain places
Hope you will consider this suggestion Thank you.
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