Discuss crafting, combat, enchanting, progression, and other core gameplay systems in Minecraft. Share ideas and feedback on how the game feels to play.

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Axes's ability to disable shields should be an enchantment

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    Registered User commented
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    I can suggest that axes will break shiled if you attack the player who has shield 2 times 

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    Registered User commented
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    Well, is implicit said that disabling time would increase with the enchantment level, and I like the idea to make tools and weapons more "clean" of special features, this allow for better control of results and diversity of tactics.