I'm proposing that the Copper Golem's functionality deteriorates as it oxidizes, leading to increasingly chaotic behavior until it becomes a permanent statue.
1. Normal Golem
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Behavior: Just as it is now, it sorts items with precision.
2. Exposed Golem
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Behavior: Only sorts by item categories. Its sorting precision decreases, but it remains helpful. The following categories could be used:
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Blocks: All building blocks etc.
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Tools & Combat: Pickaxes, swords, armor, bundels etc.
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Food & Drinks: All food and potion items
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Ingredients: Crafting ingredients etc.
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Others: Anything that doesn't fit into the above categories.
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3. Weathered Golem
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Behavior: The golem becomes unreliable. Instead of sorting by items or categories, it distributes items evenly among all reachable chests.
4. Oxidized Golem
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Behavior: The golem loses its original function completely and acts randomly by opening random chests and pushes buttons and levers in its surroundings without a pattern. This chaotic stage preserves the original charm of the mob vote concept.
5. Statue
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Behavior: Just as it is now, after some time, the fully oxidized golem becomes a decorative statue.
By implementing this tiered system, we wouldn't lose the charm of the original mob vote concept, but rather expand upon it and introduce a dynamic and engaging new mechanic to the game.
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