I saw a similar idea asking for all hostile mobs to be passive in Peaceful mode, but this suggestion is focused only on the mobs that are essential to beat the game, not all hostile mobs. I think Peaceful mode should still allow players to beat the game without being overwhelmed by hostile mobs. Right now, it’s impossible to reach the End or progress normally because mobs like Blazes and Endermen don’t spawn or drop needed items.
My suggestion is to let only the essential mobs (like Endermen, Blazes, Piglins, and the Ender Dragon) remain in Peaceful mode — but make them non-hostile and still drop their usual loot. This would let players who prefer peaceful or anxiety-free gameplay complete the full survival experience without needing to use commands or switch difficulties.
This isn’t about making the game too easy — it’s about giving more players a way to enjoy the full game without stress. It would be perfect for younger players, casual explorers, or anyone who just doesn’t enjoy constant combat but still wants to reach the credits fairly.
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