The goal is to program the Copper Golem using a link module and a code written in a book. Then, these two items must be inserted into a block found in the Trial Chambers to program the Copper Golem to perform certain tasks, such as:
-
break [block name] or an area
-
place [block name] at a specified location or coordinates
-
drop an item into an inventory
-
go to [x y z]
-
look in a direction or angle
-
wait a number of ticks
-
scan nearby items
-
turn on a lever, button, etc. at coordinates [x y z]
-
turn off a lever, button, etc. at coordinates [x y z]
-
repeat a number of times or based on a condition (e.g., 1=1)
-
log a message with
log "text"
Please sign in to leave a comment.
0 Comments