When the game is paused (for example, when the main menu is displayed while in single-player mode), the game music should pause too. This was changed in Java update 1.21.6, so even when the game is paused and does not have focus, the game music continues to play. This needs to be reverted, or made an option at most (to enable or pause game music while game is paused).
Paused applications should not continue to use system resources such as audio output, and especially not while they do not have focus, as this interferes with other applications using those system resources.
Examples of cases where it is a problem to have the music still playing while the game is paused:
- Pausing the game to take an audio call but having the caller's audio drowned out by the Minecraft music
- Pausing the game briefly to watch a video sent by a friend or family member - but having difficulty hearing the audio because the Minecraft music is still being played to the main audio output
To stop Minecraft music from playing over the audio of the focused application, either the game music audio has to be manually turned off in the Options > Music & Sounds menu (or the master volume control has to be reduced to 0), or the game has to be exited.
Neither workaround should be necessary; the game audio should respect the pausing of the game.
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