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22

Check system for copper golems

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    yes something similar to a "memory" of any chest already searched while holding the current item. I found playing around in the preview that having a copper golem working in a storage room with only 15 chests (arranged in a u-shape 5 chests per side the copper chest in the middle) could result in the golem getting stuck in a loop searching the same 10 chests over & over. In the current state they don't seem functional for even an early game storage room.       

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    Registered User commented
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    Love the new copper golem, but the randomness with which it opens chests can interfere with item sorting. If it consistently opened chests beginning with the one closest to the copper chest and then the next closest and so on, it would make item sorting more reliable. An item-sorting setup works best when the CG checks the copper chest, then the next, up to the tenth which is outfitted with a hopper to carry unmatched items to another CG's sorting area. But if the CG checks chests randomly, it may encounter the "empty" hopper chest before an earlier chest already containing the matching item, thereby sending the item on to an end-of-the-line overflow chest where it would need to be returned to the input chest for resorting. Please consider adding a priority system to the chests checked by the copper golem.