Whenever I stumble across this supposedly “spooky” biome, I take my pretty white wood and leave. It needs to be more of a trap. You’ll see what I mean. First, it needs to be bigger, so you can’t see the edges of the biome when you’re standing in the middle. You should be able to literally get lost in it. So what I think Mojang should do is make the pale garden blend in more between other forests so you don’t know when you walk into one. When you do walk into one, fog should cover your screen and you’re teleported into the center of the biome. This is what I mean when I say it should be more of a trap. Also, elytra’s should be disabled and building on top of the trees should spawn phantoms to discourage that. Now you have to go through the biome to get out. It still needs to be spookier. The Creaking should spawn during the day as well as at night, and there should be multiple Creakings so it’s not so easy. Defeating a Creaking should have a chance of spawning “Infinite Amethyst: Spooky Version”. It’s a real song, and it’s a banger. Like the Nether and End, clocks and compasses wouldn’t work. Maybe to make it even harder, destroying a creaking heart has a chance of spawning silverfish. That might be a little too cruel. I hate silverfish. Anyways, this will make the pale garden biome actually spooky, and more of a trap. Thank you for coming to my ted talk.
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