Sculk sensors should turn all the sculk dark in a 15 block radius for a few seconds when activated by a player and sculk shriekers should make the sculk around them ripple dark and bright when activated by a player, this would add a sort of atmospheric "...oh no..." as the player realizes they have triggered a sensor/shrieker, and it would give the feeling that the sculk is watching the player ominously wondering why they have disturbed the darkness.
I think this should only occur in the deep dark biome, because the sculk which comes out of the deep dark of course will not be in deep darkness anymore and the player would not be disturbing the darkness in any other biome.
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