Vibrant Visuals is a visual graphics upgrade that will transform the way players experience Minecraft. Initially releasing for Minecraft: Bedrock Edition, it is our developer’s vision for what Minecraft looks like with improved visual elements such as directional lighting, volumetric fog, and more.

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“Can Triple FPS: Optimization Idea for Vibrant Visuals”

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    Registered User commented
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    wait......you seem to think that the shadows in Vibrant Visuals are raytraced? I think that they are rendered via lightmap,since the shadows are pixelated(this is much more noticeable in earlier preview versions with"deferred rendering"(Vibrant Visuals's predessor),in which the shadows look just like the average lightmap-based Optifine/Iris JAVA Edtion shderpack),but I agree with you on using interpolation

  • 1
    Registered User commented
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    the only problem is partial blocks and leaves. these wouldn't really be able to be interpolated.

  • 1
    Registered User commented
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    I just edited the feedback, tweaked the idea a bit, and added some other applications. Please comment what you think and cast your vote so more people can enjoy vibrant visuals. Thanks for the support 👍.

  • 0
    Registered User commented
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    Maravillosa idea

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    Registered User commented
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    It would be great, since Bedrock is known for it's great optimization and better performance than Java, but java with sodium and any shaders feels much more optimized than bedrock with vibrant visuals medium settings on high-end configuration PCs. 

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    Registered User commented
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    Los visuales vibrantes no son compatibles con Nintendo Switch, por favor podrían solucionar los problemas de optimización para que ahora si sean compatibles con plataforma en la que juego, por favor, soluciónenlo