maybe its just me but for a player creativity driven sandbox game, it feels oddly restrictive in a lot of areas. from some easily in theory craftable items not being craftable to weird mob balance choices. its kind of infuriating at times.
Let players wear torso armor and elytra at the same time, let camels and horses have saddle bags/chest storage, let us craft nametags, let dogs have mineral armor, let both them and horses have enchantable armor, just remove anvil workload mechanics entirely, just so many things you'd THINK you could do but just cant for some reason, it doesnt make sense, it doesnt add to the game in any way, it just detracts and makes things less fun and more shallow cause right now the game feels more like a simple building game then an actual in depth and limitless potential for things to do type sandbox. think of what would be fun first and foremost, then balance it as need be. I have a lot of suggestions, to many for one post alone, but it all just boils down to let players have fun and have more choice.
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