It would more or less be a neutral illager version of the Wandering Trader with some key differences.
They are a defector of the Illager group/faction, so they are considered enemies by Illagers and their variants. They look like a darker version of the wandering trader with an assassin-like appearance with torn and aged robes.
Unsure if Iron Golems should target them or not, leaning towards no.
They could also sometimes be found bound and tied along with pillager patrol groups as a prisoner you could rescue. (This would make use of the WIP lead changes). Once rescued, they'd behave like normal wandering traders with some exceptions.
If attacked when not bound, they would use potions for attacking, similar to witches. Effects include: Poison, Wither, slowness, blindness/darkness, nausea, weakness, but would prioritize non-lethal effects unless attacked further or at low health.
When spawned without a patrol leading them away, they would have two Allays leaded to them. These Allays would despawn when the Traitor does and cannot be distracted or interacted with like normal Allays. They would be wearing similar torn and worn garbs like the Traitor is wearing.
Their trades would consist of "illegal items" such as saturation potions, echo shards, all music discs (and a new one pertaining to their crimes against the pillagers), unobtainable items/blocks in superflat worlds, all trims, Enchanted Golden apples, and other unrenewable items and blocks.
Please sign in to leave a comment.
2 Comments