I play on Bedrock addition, and whenever I look through a spyglass at a building that is far away, many of the things will be out of render distance and will not show through the spyglass. For example, doors, trapdoors, mobs, foliage, and particles will all be invisible. I think that this diminishes the function of the spyglass, because you will not be able to scout out hostile mobs until it is too late. Maybe something could be implemented to make the game think that the player is standing where the spyglass is looking so that this problem is fixed.
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